Elisabeth Bréard
Environment Artist at Cloud Chamber
Montréal, Canada
Summary
In 2018, I made the shift from traditional to digital art and I have not regretted my decision for a second.
I’ve always had a deep fascination with how things are made and how they function, from the inner workings of everyday objects to the ways their environment influences their appearance over time. Due to my deep curiosity, I’m always on the search for new methods to optimize my workflow and ensure that my next project is consistently better than the last.
Skills
3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingPBR TexturingEnvironment DesignEnvironment
Software proficiency

Photoshop

Premiere

3ds Max

Substance 3D Painter

Substance 3D Designer

Unreal Engine

ZBrush

Unity

MotionBuilder

Substance 3D Sampler

Blender

Maya
Productions
Video Game
Dead by Daylight
Year
2016
Role
3D Artist
Company
Behaviour Interactive
Video Game
This Bed We Made
Year
2023
Role
Environment Artist
Company
Lowbirth Games