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Elisabeth Bréard
Elisabeth Bréard
Environment Artist at Cloud Chamber
Montréal, Canada

Summary

In 2018, I made the shift from traditional to digital art and I have not regretted my decision for a second.

I’ve always had a deep fascination with how things are made and how they function, from the inner workings of everyday objects to the ways their environment influences their appearance over time. Due to my deep curiosity, I’m always on the search for new methods to optimize my workflow and ensure that my next project is consistently better than the last.

Skills

3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingPBR TexturingEnvironment DesignEnvironment

Software proficiency

Photoshop
Photoshop
Premiere
Premiere
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
MotionBuilder
MotionBuilder
Substance 3D Sampler
Substance 3D Sampler
Blender
Blender
Maya
Maya

Productions

    • Video Game
      Dead by Daylight
    • Year
      2016
    • Role
      3D Artist
    • Company
      Behaviour Interactive
    • Video Game
      This Bed We Made
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Lowbirth Games